About a week ago a few people were talking about having a treasure hunt. I think this could be awesome if done correctly. Here's a few things that I think would need to be worked out in order to pull this off. 1- Administration. We've got to have a couple people who are OK with not going on the treasure hunt to set it up. Obviously if you're one of the people hiding the treasure, you can't also be "hunting" for it.. 2- Location. We've gotta have a spot away from peoples /home, to eliminate the chance of griefing, etc. Perhaps a mod could TP one of the creators of the hunt to a random place , save the coords, and then we could work on setting up the hunt. When we're finished hiding / burying the treasure, we can TP the contestants. 3- Clues. How are you going to know where to look for the treasure?!? I think a "trail" system may be a little too obvious. Perhaps we set up landmarks, like a small tower, caged iron golem, redstone lamp, etc, and then give a "clue book" which would give little hints as to where to look. I also think providing a free "blank map" would be nice. Example - Treasure #1 - Northeast of the iron giant, where the water falls (and then put a chest like behind or underneath a waterfall) 4- Entrants. Obviously we can't have 80 people all looking for the treasures. I'd say 15-20 people would be optimal. To help mitigate costs (you know, treasure is expensive!!), perhaps we could charge a 5 emerald entry fee. This would help raise $$ for the treasure, provide a small incentive to the workers, and keep the number of hunters under control. Let me know what you guys think, ideas for improvement, or if you'd like to be a treasure hider / hunter. Thanks!